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Does this ◊ look like a man to be trifled with? That is also by and far the least outlandish example possible. You can grab clothes and costumes off shelves and equip them, often to no effect whatsoever, and Frank will wear them during cutscenes. Dead Rising just utterly revels in this trope.Thus it's not uncommon to end a run with a nun's habit, a hideous Harvey Dent-style facial scar, a fez on top of the habit, a lit fuse sticking out of your head, a dead fetus attached to the other side of your face, a dismembered cat tail wrapped around your waist, and creepy protruding eyes. The Binding of Isaac delves into this, since most power-ups come with cosmetic changes to your character (some of the Body Horror variety), and the changes often (but not always) end up stacking.
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Shoot Many Robots doesn't have very many full sets of equippable gear, so you'll wind up wearing all sorts of random crap just to get the stat bonuses you want.One other way to counteract this is making the best possible clothing combination is by definition a set that matches (either because they all happen to be the best by design, or because they have a Set Bonus that makes them the best when worn together). Nowadays, developers are wise to the problem, and offer several solutions, including adjusting the colours of the items, letting you cosmetically alter them so they look like another item, implement an Equipment-Hiding Fashion slot that allows one to override the appearance of stat-affecting equipment with another piece of equipment, keep stat-affecting and appearance-affecting equipment completely separate, or have the equipment give their bonuses at all times even if you're not wearing them. This tended to be much more of a problem in the past. Rainbow Pimp Gear is what happens in a video game when players equip their characters with gear solely based on stat bonuses without consideration for how it will look on them.